


Otherwise, there is a “Drag And Drop” section, using a rather hidden Windows feature to make things simpler. If you are comfortable with a little typing, check out the “Via Command Line” section. But they are written as command line tools, so just starting them like that will be no good. These two programs, asset_packer.exe and asset_unpacker.exe are all we need for packing and unpacking. For Windows users, they are located in the win32 subfolder of your installation, right next to your storage, mods and other folders.

Thankfully, every Starbound installation comes with all the tools necessary for packing and unpacking the asset files. pak's from other games have no relevance here whatsoever.

pak files is valid for Starbound mods, and. Therefore, only information specifically for Starbound. The problem is that these files are not all created equally, and Starbound is all alone with its type of. Unpacking should only be done if you’re that curious about in game assets or maybe want to work to make your own addons. As all you have to do is drag the pak file into the mods folder and it works. The pak file is the recommended format for it to be in. If you’re under the assumption you have to unpack the pak file to use the mod. "Dungeon Mod"), paste the whole folder.I’m coming to add. pak file but has folder with the name of the mod (e.g. Locate the folder for your OS (windows: win32 linux 32-bit: linux32 linux 64-bit: linu圆4 OS X: Starbound.app/Contents/MacOS) and open the folder.Įdit the file nfig and add the following line to "assetSources" : Inside this folder, create a new one for your mod. \Games\Starbound Step 2Ĭreate a new folder in your Starbound directory called mods. If you've installed Starbound via GOG Galaxy: Through the course of this page we will guide you through the steps involved in setting up a proper file structure to use your mods! Rather than install a mod by overwriting assets you can take advantage of an incredibly simple mod loader that is already built into the game.
